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2.5D Concept Artist Job

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Employer: PocketSocial Technologies Inc.
SpiderID: 14242110
Location: Vancouver, British Columbia
Posted: 9/18/2026
Wage: $93,960 Per Annum
Priority Review Date: 12/17/2026
Job Code / NOC / SOC: 52120
Category: Entertainment
Job Description:
PocketSocial Technologies Inc. (http://www.pocketsocial.com/) is a Vancouver-based mobile game development studio and part of the IGG group of companies headquartered in Singapore (https://www.igg.com/). We develop and promote mobile games for global players. We are seeking a talented full-time, permanent 2.5D Concept Artist to join our art team at 8th Floor, 988 West Broadway, Vancouver, BC V5Z 1K7.

Working closely with the project's Art Director, based in the IGG group's Shanghai studio, the 2.5D Concept Artist creates the concept art that defines the visual identity of our mobile game projects - from early exploratory sketches to polished environment, mood and prop designs.

Job details:
- Terms of employment: Permanent, full-time
- Business address and location of work: 8th Floor, 988 West Broadway, Vancouver, BC V5Z 1K7
- Vacancies: 1

Responsibilities:
- Sketch, draw and design concept art based on design requirements to make the vision of the art direction more tangible;
- Create environment concepts, mood paintings and prop designs that provide practical content for direct and indirect production groups to capitalize on;
- Conceptualize via quick sketches and digital illustrations to help the Art Director present preliminary project intentions;
- Present ideas based on art direction and the advancement of the project through screenshot paint-overs and retakes of existing illustrations;
- Effectively communicate visual intentions with development teams;
- Make all necessary iterations to ensure the work remains in keeping with the artistic vision;
- Convey the colour palettes sought by the Art Director by applying them in concept work;
- Iterate on selected sketches by adding further detail and polish;
- Produce 2-D and, where required, 3-D computer illustrations, and support the 3D team with 3D asset visualization and review;
- Determine the medium and approach best suited to produce the desired visual effect, and develop the graphic elements that meet project objectives;
- Work with existing photo and illustration reference banks, typography and style guides, and keep source files and asset documentation organized;
- Carry out all other related tasks.

Remuneration and benefits:
• $45.17 per hour, 40 hours per week ($93,960 per annum).
• Extended benefits (dental, health, vision, life) after 3 months of employment.
• Active Living Membership benefit (up to $500 per year).
• Dependent Child Benefit.
• Transit/Parking allowance + free on-site parking.
• 13 working days’ paid vacation + 5 paid sick days + paid studio closure between Christmas and New Year’s Day, along with all BC statutory holidays.
• RRSP Matching Program eligibility after 12 months of employment.
Job Requirements:
Education Requirements:
- A college diploma or university degree in art, design, illustration or a related field, or an equivalent combination of training and professional experience demonstrated by a strong portfolio.

Work Experience Requirements:
- A minimum of 5 years of professional experience in concept art, 2D game art or digital illustration for video games, including hands-on production experience with simulation & strategy (SLG) mobile games and with environment and character concept art.
- Demonstrated experience across the mobile game development lifecycle - initial concept and pre-production, production, iteration, and commercial launch. Candidates should be able to demonstrate hands-on involvement across multiple stages of the project lifecycle.

Essential Skills:
- Working proficiency with 3D tools such as 3ds Max, Maya, Blender or Marmoset Toolbag, sufficient to support the 3D team with 3D asset visualization and review;
- Proficiency with industry-standard digital painting and illustration tools (e.g., Adobe Photoshop or equivalent);
- A portfolio demonstrating strong skills in environment, character and/or prop concept design (a portfolio link must be included with your application);
- Strong sense of composition, colour and lighting; ability to work within and adapt to established art styles;
- Ability to take direction, incorporate feedback and iterate quickly in a collaborative team environment;
- Working proficiency in English.
- A background or prior experience in mechanical design is considered an asset, with particular value for candidates who have experience designing and visualizing mechanical assets such as equipment, vehicles, trains and other machinery for games.

Languages:
- Working Proficiency In English.
- Mandarin Chinese Language Skills Are Considered An Asset.

Work Settings:
- Game studio
- Free Parking
Job Criteria:
Start Date: As soon as possible
Position Type: Full-Time Permanent
Experience:
Education:
Travel:
Vacation:
Job Benefits:
Health/Dental Benefits, Paid Holidays, Vacations, and Sick Leave, Life and/or Disability Insurance, Transportation Subsidies
Company Profile:
Interested candidates, please send your resume and portfolio link by email to: [email protected] Recruitment for this position is conducted on behalf of the employer by 1208441 B.C. Ltd. DBA New Miles Immigration, Recruitment & Consulting Services, a licensed employment agency in British Columbia. We thank all applicants for their interest; only those selected for an interview will be contacted. Canadian citizens and permanent residents are encouraged to apply.
Contact Information:
Contact Name: Yan Chen Type: Recruiter
Company: 1208441 B.C. Ltd. DBA New Miles Immigration, Recruitment & Consulting Services
Web Site: https://www.yan-consulting.com/