3D Artist - Computer Software Programming Resume Search
3D Artist - Computer Software Programming Resume Search
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3D Artist Resume


Desired Industry: Computer Software/Programming SpiderID: 16493
Desired Job Location: Kirkland, Washington Date Posted: 10/23/2007
Type of Position: Full-Time Permanent Availability Date: now
Desired Wage: negotiable
U.S. Work Authorization: Yes
Job Level: Experienced with over 2 years experience Willing to Travel: Yes, Less Than 25%
Highest Degree Attained: Bachelors Willing to Relocate: Yes


Objective:
(1) Create compelling hyper-realistic 3d environments for addictive gameplay.
(2) Create Hi-Res Hyper-photorealistic 2d textures, bump/light maps, and UV layout.
(3) Create acrobatic Wushu-like 3d animations and mind-blowing Special Effects.

Game Environment Artist – Design & Build Geographics for Multiplayer GamePlay levels.
3D Model Objects within Conceptual Theme – Futuristic Martial Arts Weaponary, etc,...
3D Character Animation – basic Animation for Martial Art Combat Choreography Concepts.
Digital Painting with Photoshop, Painter, and Deep Paint – Designed Textures for Architecture, Alien LandScapes, Plants, Character Faces and Clothing, Animal/Creatures, and Misc Objects.
Games Designer- ScreenWriter - Treatment. Screenplay in consideration status.
Audio Designs – Experimental sound effects for Prototype Game.
Special Fx with Combustion 4, Maya 8.5, 3D Studio Max 8 .


Experience:
DREAMSCAPESAXIS ( current part time between contracts)

Game Design documentation, Screenplay, Prototype Game Level, Character Modeling, Conceptual design, and basic Animation for Martial Art Combat Choreography Concepts.
1999 – CURRENT
• DreamScapesAxis is a part-time R & D Company that develops new Concepts for Interactive Virtual Environments for the Commercial Market.
• Create Prototype Game Level with the newly conceived Concept; “GamePlay” Mechanics, AI Constructs, Characters, 3D Artwork, Overall Environment theme, SoundScape, and Special FX.
• Design and Write the Non/Linear Scenes & Storylines, and dialogue within the Concept Framework.


Education:
University of Washington
Bachelor of Arts Degree Pending
Coursework includes: Pre-engineering for CS, Psychology, Sociology, Comparative History of Ideas,
FilmScript Writing, Virtual Reality & Architecture Studies, Computer Graphics, and Interface Design & Art


Skills:
• Create Prototype Game Level with the newly conceived Concept; “GamePlay” Mechanics, AI Constructs, Characters, 3D Artwork, Overall Environment theme, SoundScape, and Special FX.
• Design and Write the Non/Linear Scenes & Storylines, and dialogue within the Concept Framework.


Additional Information:
Core Tools
Maya 8.5 64bit, 3D Max 9 64bit, Photoshop CS3, Painter XI, Deep Paint, Zbrush, Mudbox, Sketchup and a variety of other applications to expediate Art Production.


Reference:
Available upon request.


Candidate Contact Information:
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